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agile innovation, requirements and daily hassles

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Tag Archives: kill or cure

Team disorder: Featuritis

Posted on May 20, 2019 by markus

Teams form an entity – and they can have disorders. There are a couple of team disorders worth looking at. One of them is Featuritis. And here is the not really serious medical guide to this disorder.

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Posted in 09 - Daily hassles and practical philosophy | Tagged featuritis, kill or cure, team disorders

Four skills of innovative companies

Posted on October 22, 2012 by markus

Innovative climate! Creativity methods! Excellent people! Agile! Leadership! Crowd innovation! Strategy! These is just some of the good advice found on the Internet on how to make a company more innovative. But there can be a bit more structure to such advice: four skills.

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Posted in 01 - Stars to road essentials | Tagged build momentum, kill or cure, nuture soil, problem and solution

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Table of Contents

  • 01 – Stars to road essentials
  • 02 – Fundamentals
  • 03 – Agile and user centered innovation
  • 04 – Collaboration
  • 05 – Killing or curing
  • 06 – Delivering business value
  • 07 – For product owner
  • 08 – More Tools
  • 09 – Daily hassles and practical philosophy
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Related Sites

  • Jörg Dirbach's "der wissensarbeiter" Blog (in German) about how to make knowledge work more productive.

Index

  • agile transition
  • agility
  • areas of expertise
  • build-up
  • build a team
  • build momentum
  • bullies and more
  • burn-out
  • business capabilities
  • chasm between management and team
  • clouds
  • collaboration
  • conflicts of interest
  • contextual design
  • design thinking
  • dialogue
  • features
  • fields of expertise
  • focus on users
  • interdisciplinary teams
  • kill or cure
  • maturity cards
  • maturity levels
  • maturity profiling
  • maturity tating
  • mock-ups
  • MvP
  • organization
  • powerful story
  • prioritization
  • processes
  • release planning
  • requirement
  • road
  • speed creation
  • stars
  • storytelling
  • team killers
  • trees
  • UCD cycle
  • user experience
  • user experience sketching
  • user feedback
  • user story mapping
  • UX levels