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agile innovation, requirements and daily hassles

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Tag Archives: agility

Creating user experiences – an organizational view

Posted on January 12, 2021 by markus

Some companies take a quite structured approach to creating user experiences. Others create user experiences unwittingly. Looking back, I detected six principles in regards to creating user experiences.

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Posted in 03 - Agile and user centered innovation, 04 - Collaboration | Tagged agility, focus on users, organization, user experience

The purpose of …

Posted on July 10, 2020 by markus

Sometimes we do stuff without actually understanding the purpose behind it. We write user stories because we do and we miss the gist of it. Why are we doing it? Or to be more precise: what for?

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Posted in 09 - Daily hassles and practical philosophy | Tagged agility, meeting with users, product management, purpose, quality assurance, requirements engineering, roles, sprint, user stories

The Team Squeezer or the story of an agile transition

Posted on August 3, 2017 by markus

An important management tool to improve team performance is the Team Squeezer. It’s really simple: just use hierarchical power and exert pressure to make the development team hurry up. Usually the Team Squeezer backfires.

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Posted in 04 - Collaboration, 09 - Daily hassles and practical philosophy | Tagged agile transition, agility, conflicts of interest, survival mode

Agile IS All About Process

Posted on October 6, 2012 by pete

I regularly hear the “Agile is good, process is bad” mantra from various Agile communities. In a recent meeting on development methods one contributor even declared “process doesn’t contribute to the product so we should not put any effort into processes”.

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Posted in 09 - Daily hassles and practical philosophy | Tagged agility, processes, Scrum

Agility and the Seagull Manager

Posted on September 24, 2012 by pete

Ken Blanchard coined the term The Seagull Manager in his 1985 book Leadership and the One Minute Manager. Blanchard described Seagull Managers who fly in, make a lot of noise, dump on everyone, then fly out.  Do agile methods help or hinder this problem?

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Posted in 09 - Daily hassles and practical philosophy | Tagged agility, chasm between management and team, DSDM

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Table of Contents

  • 01 – Stars to road essentials
  • 02 – Fundamentals
  • 03 – Agile and user centered innovation
  • 04 – Collaboration
  • 05 – Killing or curing
  • 06 – Delivering business value
  • 07 – For product owner
  • 08 – More Tools
  • 09 – Daily hassles and practical philosophy
  • Announcements

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Related Sites

  • Jörg Dirbach's "der wissensarbeiter" Blog (in German) about how to make knowledge work more productive.

Index

  • agile transition
  • agility
  • areas of expertise
  • build-up
  • build a team
  • build momentum
  • bullies and more
  • burn-out
  • business capabilities
  • chasm between management and team
  • clouds
  • collaboration
  • conflicts of interest
  • contextual design
  • design thinking
  • dialogue
  • features
  • fields of expertise
  • focus on users
  • interdisciplinary teams
  • kill or cure
  • maturity cards
  • maturity levels
  • maturity profiling
  • maturity tating
  • mock-ups
  • MvP
  • organization
  • powerful story
  • prioritization
  • processes
  • release planning
  • requirement
  • road
  • speed creation
  • stars
  • storytelling
  • team killers
  • trees
  • UCD cycle
  • user experience
  • user experience sketching
  • user feedback
  • user story mapping
  • UX levels