When developing software, teams discuss what can be done and what cannot be done given available resources, skills and technology. Three dimensional scopes visualize the potential for this kind of negotiation: they question breadth, depth and the newness of features. This comes in especially handy, when the scope appears to be tightly defined.
Category Archives: 08 – More Tools
Business scenarios and 6 slicing patterns for product owners
It is sometimes beneficial to ramp up a large software step by step. This promises doing earlier business, reducing risk and gaining momentum. Just slicing a large development into arbitrary pieces will however not work well. Teams need a bit more strategy so that each delivery is useful and provides significant value. This article introduces business scenarios and 6 slicing patterns that help product owners and agile teams to align incremental product development with growing the business.
Continue readingDialogue in a park
It’s quite easy to rush through creativity workshops enumerating, rating and selecting ideas to hand-over for later implementation. This article is however about a different kind of creativity, the creativity that comes from gaining deeper understanding – together in a workshop.
By Beatrice*) and Markus
Continue readingThe team wall – or agile knowledge management
Here’s the situation: A customer asked us to improve the quality of their core system so that they again can act on the demands of their users and customers in a timely manner. We had a team room at our disposal and we again made extensive use of the walls. It turned out that the team wall made the difference!
Continue readingKeep knowledge alive – living documentation
Keeping knowledge about a product alive is no easy task. Software teams struggle with manually mainting vast documentation in UML tools, text documents, wiki sites and more. We all know about the amount of effort and dedication needed to do this well given the amount of redundancy. There is a promising vision of a living documentation, i.e. a documentaiton automagically created from those things the teams create anyway, like automated and manual tests, backlog items, meeting protocols and more.
User story shopping – a sports event management system
The challenge awaits our project: How to deal with the many expectations from our customers that are far beyond the project budget? The answer in my current project – the sports event management system – is based on user story mapping.
Continue readingFrom Stars to Road agile innovation toolbox
Given that stars to road has grown quite a bit it is time to give a quick overview over the toolbox we described so far (or wanted to but did not yet). This list is meant to grow, once we add more tools into the toolbox.
Continue readingMaturity tools for product owners
Pin the maturity cards on the wall. Ask how well do we foresee the change we’re going to inflict with the planned features. “Customers will love it”, the engineer proclaims putting a few features on tree level. The sales rep sourly adds: “If they’ll ever grasp it”, moving them up into the clouds.
Continue readingIncrease productivity with a Speed Creation session
In large and distributed companies the knowledge is spread. Experts come from different locations and subsidiaries. These experts often work in several projects simultaneously. This leads to an efficiency loss and long product development cycles. What if there is a way to get rid of dozens bilateral and specialized division workshops and preparation meetings? The approach is called approach “Speed Creation”.
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