In our current project, a software for managing sports events, user stories play an important role when it comes to development. Interestingly the focus of the requirements conversation changed completely from one level of maturity to the next. And there is a pattern behind it, as it seems. It leads to story mapping.
Agile Transition Agility Bill Build-up Build a Team Bullies and more burn-out Business Capabilities Business Improvement Chuck Collaboration Competition Conflicts of Interest Contextual Design Debts Estimation Feedback Consolidation Focus on Users Incentives Innovation Portfolio Kill or Cure Lean Agile Procurement market test Maturity Levels Maturity Rating Mock-ups Momo MvP Partner Power Powerful Story Procurement Canvas Quality Work Requirement RUP SAFe Scale-up Speed Creation Storytelling Superbrain User Experience User Experience Sketching User Feedback User Story Map Walking Skeleton